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LoN3LyGuY

67
Posts
13
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A member registered Aug 03, 2017

Recent community posts

i thought you never using with 32 bit... im relieved keep it up BOSS Denki ^_^

https://denki.itch.io/autonauts/download/eyJleHBpcmVzIjoxNTEyNjc4NTM0LCJpZCI6MTU... i always download here there's no 32 bit so i download x64

how can i download with a 32 bit??? i can play yesterday the holloween version i update now to windows x64 latest version please help

can you give example pls

pls any tips?

any tutorials?

tnx for fixing keep up the good work

no to multiplayer!!!

this game is under contruction so why u want multiplayer concept in this time???

play factorio modded multiplayer instead!!!!

(1 edit)

output log 10.1

Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
d3d11: could not load dd3d11.dll, probably D3D11 is not installed.
d3d11: failed to load directx dlls (80029c4a).
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.13.790]
    Renderer: NVIDIA GeForce 7025 / NVIDIA nForce 630a
    Vendor:   NVIDIA
    VRAM:     512 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=0 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Fabric.Core.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Completed reload, in  0.203 seconds
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 19.444960 ms
FabricSetupScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.168926 ms

Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 3591.
Total: 12.050619 ms (FindLiveObjects: 0.608095 ms CreateObjectMapping: 0.096272 ms MarkObjects: 10.474304 ms  DeleteObjects: 0.869650 ms)

FabricSceneLoader Main
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 43c -> priority: 1 
UnloadTime: 0.689714 ms

Unloading 1393 unused Assets to reduce memory usage. Loaded Objects now: 59630.
Total: 127.150475 ms (FindLiveObjects: 8.640326 ms CreateObjectMapping: 2.032240 ms MarkObjects: 109.110497 ms  DeleteObjects: 7.364783 ms)

Autonauts community · Created a new topic suggest

can i see an icon what i am holding at.. like in minecraft

try create a apple pie in the kitchebn table it is already cooked

we are talking about foods so why the apple pie is cooked already in kitchen table?? there is one more step if we have a oven powered by a charcoal....

just click and drag but first build alot bridges in land after you built it delete it and rebuild again

use incinerator 

any update spoilers pls???

my charcoal storage is not full why finn stop doing the task??

i want to rename it specific so i know what commands are in it

create more storage or use the command until the storage is full

if u dont know just 1 st build all the buildings then check it thats i will do if theres new building so i know what is it for...

can u share your map?

(1 edit)

1.  __ coal + __ water bucket = steam energy with charging building??? (i need 2-3 recharging bots in farming  wood,stone/metal ore, etc..)

2. we have wood storage we need upgrade  to a stone or metal storage for more capacity

3. we have only 1 ore can we have some other ores like iron, lead, tin, "if it is possible denki?"

4. if i hold a beacon i want to see the other beacon range???

5. shortcut key for instant teleport to a charcter??? so i dont save load every time ill want to find my charcter. if it is possible?

6. we have see the population of the village, can i see how many bots i created and not working or hotkeys for idle bots???

if i can see the bots i created so next the challenge sample you must only have max 10 bots.......

7. renaming bots and save data

thats all for now   

Autonauts community · Created a new topic my world map

1 - water storage 11, fertilizer storage 11, seedling tray 10, milk storage 11

2 - village area

3 - storage zone / building area

4- stone/ metal/ clay mining area

5 - apple tree farming

6 - main factory area "metal tools"

7 - pine tree farming

8 - possible cereal farm

after i collect all the cows and village what would i do next??? hmmmmmm 


THANKS ALOT DENKI FOR THIS UPDATE 

CAN YOU HAVE SOME OTHER MAP LESS WATER, NO BOULDER ^_^

when do u release new update??? 

show other beacon range while holding it

(1 edit)

inventory border without the items

there is new item called BUTTER for 2 milk

post your script so we can help

(1 edit)

i can't see the border

infinite??? even the metal hit max capacity? if u have 1000/100 metal build 9 more storage 

Denki where's the 7.1 downloads?

i have a cow farm on the biggest grass most left corner, may main factory is on left side of the map, even thou i have a black ground i want to use all map as posibble

go play factorio!!!!

Autonauts community · Created a new topic i wish

can a bot have a follow command??? i hate moving back and forth to point A and B long distance to pick up 1 bot at a time

go play factorio if u want conveyor belts

try to build a bridge

(1 edit)

i think they must be fix about the crude age to wood age to metal im confused in stone then wood i think wood, stone iron, bronze............etc like in modded minecraft tinkers construct

u can fit 5k per item but build 50 storage